Devlog
RSS: feed.xml · Page 2 of 3
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Resting: the campsite (Part 2 of 3)
Part 1 was about why rests deserve more than a button click. This time I want to just show you the thing. So here you go - party resting in a dungeon from start to finish.
2026-04-30 -
Resting: why it deserves better (Part 1 of 3)In Fantasy Grounds there was a nice little long rest panel. The GM opened it, managed the rest, players waited. Simple, functional. When the rest happened, it happened because the GM pressed a button
2026-04-29 -
Curses: we wants it!! (Part 3 of 3)Part 2 ended on a promise: what happens after discovery, what removal actually looks like, and a sword with opinions about being put down.
2026-04-24 -
Curses: the item isn't lying (Part 2 of 3)Part 1 covered the DMG rule: "most methods of identifying items, including the identify spell, fail to reveal such a curse." Identify reveals an item's properties. It does not reveal curses. Those are
2026-04-23 -
Curses: are broken (Part 1 of 3)The first cursed item I dropped into a session was the Berserker Axe. SRD, straight out of the book. Thought it'd be fun.
2026-04-22 -
Resonance Core SFX - now a standalone sound packResonance's sounds have been carved out into their own pack.
2026-04-19 -
Ionrift Waterline - New module dropped!Ionrift Waterline does two things - animated water overlays and procedural border walls. Both for Foundry VTT v12/v13.
2026-04-03 -
Respite is liveIonrift Respite v1.0.0 is tagged and available. Replaces the default DnD5e rest dialog with a structured rest flow - terrain, shelter, survival, campfire, the lot.
2026-03-26 -
Resonance v2.2 - combat audioDev log - finally got round to recording a proper action sequence running on DnD5e (Daggerheart is compatible and has specific sounds for resource uses e.g. hope/fear use - i'll do another video when
2026-03-07 -
Dev Log: Building a Starter Sound Pack for ResonanceThe most common feedback I get about Resonance: it works well, but I have to find all the sounds myself.
2026-02-24