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  <title>Ionrift Workshop | Devlog</title>
  <subtitle>Workshop notes and build logs</subtitle>
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  <updated>2026-04-23T00:00:00Z</updated>
  <author>
    <name>The Austere Maker</name>
    <uri>https://ionrift.cloud</uri>
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  <generator>Eleventy</generator>
  
  <entry>
    <title>Curses: the item isn&#39;t lying (Part 2 of 3)</title>
    <link href="https://ionrift.cloud/blog/curses-the-item-isnt-lying-part-2-of-3/" rel="alternate" type="text/html" hreflang="en-gb"/>
    <id>https://ionrift.cloud/blog/curses-the-item-isnt-lying-part-2-of-3/</id>
    <updated>2026-04-23T00:00:00Z</updated>
    <summary type="text">Part 1 covered the DMG rule: &quot;most methods of identifying items, including the identify spell, fail to reveal such a curse.&quot; Identify reveals an item&#39;s properties. It does not reveal curses. Those are</summary>
  </entry>
  
  <entry>
    <title>Curses: are broken (Part 1 of 3)</title>
    <link href="https://ionrift.cloud/blog/curses-are-broken/" rel="alternate" type="text/html" hreflang="en-gb"/>
    <id>https://ionrift.cloud/blog/curses-are-broken/</id>
    <updated>2026-04-22T00:00:00Z</updated>
    <summary type="text">Foundry prints curses and stats on unidentified items. The table never gets the surprise RAW implied. Part 1 of a series.</summary>
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