GM tools that handle the mechanical overhead: rest systems, soundscapes, settlement generation, inventory management.
Built for Foundry VTT
Structured rest phases with terrain-aware events, campfire rituals, forage tables, and profession crafting. Keeps the GM in the narrative, not the bookkeeping.
Context-sensitive ambient sound. Crit stingers, weapon hits, voice cues, and Daggerheart fear/hope triggers - automatically synced to combat and dice rolls.
Tier-tuned loot cache generation, signature item tracking, curse progression, and content pack delivery - all in one GM panel.
Click on water in your map to generate animated caustics with live-tunable speed, distortion, and opacity. Also generates procedural border walls to make map boundaries feel organic.
Bridges Daggerheart monster attacks to Automated Animations. Generates temporary weapon items during rolls so animation hooks fire for claws, bites, and ranged abilities. No configuration needed.
More modules and standalone web tools are in progress. Join Discord or Patreon to follow along and shape what gets built next.
Every feature starts as something I needed in my own game. If it doesn't survive a real session, it doesn't ship.
Core tools are free. Patreon unlocks content packs and early access to new work - the tools themselves stay open.
Modules share common foundations - consistent interface, fewer conflicts with other modules, less bloat on the install.