GM tools that handle the mechanical overhead: rest systems, soundscapes, settlement generation, inventory management.
Built for Foundry VTT
Structured rest phases with terrain-aware events, campfire rituals, forage tables, and profession crafting. Keeps the GM in the narrative, not the bookkeeping.
Context-sensitive ambient sound. Crit stingers, weapon hits, voice cues, and Daggerheart fear/hope triggers, automatically synced to combat and dice rolls.
Tier-tuned loot cache generation, signature item tracking, curse progression, and content pack delivery, all in one GM panel.
Butcher and cook the monsters you kill. Turn slain creatures into ingredients, cook them at camp, and feed the party. Monster hunting and creature cooking for Foundry VTT, in the spirit of delicious dungeon crawling.
Escalating curses with combat intervention, GM activation gates, and a growing library of cursed items. The dread your loot table has been missing.
Click water on a map to trace its shape, then render animated caustics with live-tunable speed, distortion, and opacity. Also generates procedural border walls so map edges feel organic.
Bridges Daggerheart monster attacks to Automated Animations. Generates temporary weapon items during rolls so animation hooks fire for claws, bites, and ranged abilities. No configuration needed.
In the workshop
Compendium overlays that extend the free modules with recipes, terrain events, loot tables, and sound. One subscription unlocks the library. Download from the Overlay Shelf.
Treasure and trinkets for Quartermaster cache generation
Combat, spell, and creature sound effects for D&D 5e, Pathfinder 2e, and Daggerheart.
33 camp events across core terrains for Ionrift Respite
Schema reference, authoring guide, and importable example packs for custom Respite rest events.
That was a Potion of Healing stack, but one of those in the stack was poisoned. Common rarity, the right red flask, the right wording on the sheet, regains 2d4+2. Aoth drank it mid-fight, already blee
Up till now, the cooking system in Respite has been fairly vestigial. Enough to prove the concept worked, make sure the crafting loop held together, but not really something you could make your own.
For those who haven't seen it: Cursewright is a cursed item system for Foundry VTT. Mechanical curses that use what the platform can actually do. The inventory system, item sheets, combat hooks, rest
Every core module is free. Install from Foundry and use it at the table, no account needed.
One subscription, a growing library across the whole suite. Support keeps the core tools free for everyone.