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Less bookkeeping.
More story.

GM tools that handle the mechanical overhead: rest systems, soundscapes, settlement generation, inventory management.

Foundry VTT Built for Foundry VTT

What we build

Respite
Respite
Rest & Downtime

Structured rest phases with terrain-aware events, campfire rituals, forage tables, and profession crafting. Keeps the GM in the narrative, not the bookkeeping.

Resonance
Resonance
Soundscapes

Context-sensitive ambient sound. Crit stingers, weapon hits, voice cues, and Daggerheart fear/hope triggers - automatically synced to combat and dice rolls.

Quartermaster
Quartermaster
Inventory & Loot

Tier-tuned loot cache generation, signature item tracking, curse progression, and content pack delivery - all in one GM panel.

Waterline
Waterline
Map FX & Walls

Click on water in your map to generate animated caustics with live-tunable speed, distortion, and opacity. Also generates procedural border walls to make map boundaries feel organic.

Daggerheart Animator
Daggerheart Animator
Combat VFX

Bridges Daggerheart monster attacks to Automated Animations. Generates temporary weapon items during rolls so animation hooks fire for claws, bites, and ranged abilities. No configuration needed.

More on the way
In development

More modules and standalone web tools are in progress. Join Discord or Patreon to follow along and shape what gets built next.

Small workshop, sharp tools

🛠️
Built at the table

Every feature starts as something I needed in my own game. If it doesn't survive a real session, it doesn't ship.

🔓
Open core

Core tools are free. Patreon unlocks content packs and early access to new work - the tools themselves stay open.

🧩
Built to work together

Modules share common foundations - consistent interface, fewer conflicts with other modules, less bloat on the install.

Get involved

Test early builds, request features, or just talk shop. There's room at the table.