GM tools that handle the mechanical overhead: rest systems, soundscapes, settlement generation, inventory management.
Structured long and short rests that players can run themselves: food and water, night events, comfort tiers for bedrolls and tents, and players identifying their own magic items.
Combat sound effects that play themselves. Attacks, damage, healing, critical hits and deaths trigger a sound matched to the weapon, spell or creature, from your own files or Syrinscape.
Set the party level and a loot pool such as Arcana or Relics, roll, and get a loot pile ready for the party to search. Magic items arrive concealed until you reveal them.
Butcher and cook the monsters you kill. Turn slain creatures into ingredients, cook them at camp, and feed the party. Monster hunting and creature cooking for Foundry VTT, in the spirit of delicious dungeon crawling.
Proximity voice chat with subterranean acoustics, physical wall occlusion, arcane telepathy bridges, and GM omnipresence.
Directional blood and fluid splatter for Foundry VTT. Ballistic droplet bursts and persistent floor decals reactive to attack angles, damage types, and creature biology. System-agnostic.
Write a quiz about your own campaign, run it live in Foundry, and hand out prizes for 1st, 2nd and everyone else, with some kept as a mystery.
Escalating curses with combat intervention, GM activation gates, and a growing library of cursed items. The dread your loot table has been missing.
Flood fill the water on a map to turn it into a water region, then pick how it moves: ocean, river or lake. Tokens standing or wading in it leave wakes and sloshes.
The Library is a central place to keep all the shared code and features used across the Ionrift ecosystem.
In the workshop
Compendium packs that extend the free modules with recipes, terrain events, loot tables, and sound. One subscription unlocks the library. Download from the Packs page.
Treasure and trinkets for Quartermaster cache generation
Combat, spell, and creature sound effects for D&D 5e, Pathfinder 2e, and Daggerheart.
50 camp events across core terrains for Ionrift Respite
Schema reference, authoring guide, and importable example packs for custom Respite rest events.
A heads-up about some changes to the tiers. Nothing happens until Tuesday 1 December, and the short version is that nobody loses anything.
Seven free Foundry VTT module updates. Quartermaster turns chests into loot caches, Respite skips unused rest steps, and Waterline adds wading sounds.
Monstrous Feast is leaving Early Access. The module is on public GitHub now as 1.0.0.
Every core module is free. Install from Foundry and use it at the table, no account needed.
One subscription, a growing library across the whole suite. Support keeps the core tools free for everyone.