Devlog
RSS: feed.xml · Page 1 of 3
-
Cursewright leaves Early AccessThat was a Potion of Healing stack, but one of those in the stack was poisoned. Common rarity, the right red flask, the right wording on the sheet, regains 2d4+2. Aoth drank it mid-fight, already blee
2026-06-24 -
Homebrew Recipe Editor
Up till now, the cooking system in Respite has been fairly vestigial. Enough to prove the concept worked, make sure the crafting loop held together, but not really something you could make your own.
2026-06-21 -
CursewrightFor those who haven't seen it: Cursewright is a cursed item system for Foundry VTT. Mechanical curses that use what the platform can actually do. The inventory system, item sheets, combat hooks, rest
2026-06-16 -
Respite v3: Pick how your party restsThis was supposed to be a light touch update. Once I got stuck in, It turned into a huge revamp of every UI system and took a lot of testing to get to this point. It feels like a real evolution. Respi
2026-06-06 -
Ionrift Quartermaster is liveQuartermaster has been quietly available for about a week now, but I wanted the core item pack and the install pipeline solid before making noise about it. That's done. Here's what it is.
2026-05-30 -
Quartermaster Core ItemsQuartermaster Core. The base content overlay for Quartermaster. ~60 items across three categories, to flavor your loot caches - no tier required.
2026-05-27 -
Terrain pack for Respite - Bone & DustNew terrain pack for Respite - Bone & Dust
2026-05-26 -
He had a potionThere's a moment from a campaign I ran years back that's been sitting in my head for a while. End of OotA's final act. Two elite drow, poison weapons. The barbarian was getting wrecked but holding on.
2026-05-13 -
Respite v2.0.0 is outThis is the camp scene update. Starting a long rest now places a full camp on the map: campfire, workbench, weapon rack, medical bedding, cooking station, and player gear. Everything covered in the de
2026-05-03 -
Resting: what's at camp (Part 3 of 3)Part 2 was about the spatial model: camp on the map, stations as interaction points, two clicks to get resting. This one is about what's actually sitting at the camp when the party arrives, and the tw
2026-05-02