Devlog
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He had a potionThere's a moment from a campaign I ran years back that's been sitting in my head for a while. End of OotA's final act. Two elite drow, poison weapons. The barbarian was getting wrecked but holding on.
2026-05-13 -
Respite v2.0.0 is outThis is the camp scene update. Starting a long rest now places a full camp on the map: campfire, workbench, weapon rack, medical bedding, cooking station, and player gear. Everything covered in the de
2026-05-03 -
Resting: what's at camp (Part 3 of 3)Part 2 was about the spatial model: camp on the map, stations as interaction points, two clicks to get resting. This one is about what's actually sitting at the camp when the party arrives, and the tw
2026-05-02 -
Resting: the campsite (Part 2 of 3)
Part 1 was about why rests deserve more than a button click. This time I want to just show you the thing. So here you go - party resting in a dungeon from start to finish.
2026-04-30 -
Resting: why it deserves better (Part 1 of 3)In Fantasy Grounds there was a nice little long rest panel. The GM opened it, managed the rest, players waited. Simple, functional. When the rest happened, it happened because the GM pressed a button
2026-04-29 -
Curses: we wants it!! (Part 3 of 3)Part 2 ended on a promise: what happens after discovery, what removal actually looks like, and a sword with opinions about being put down.
2026-04-24 -
Curses: the item isn't lying (Part 2 of 3)Part 1 covered the DMG rule: "most methods of identifying items, including the identify spell, fail to reveal such a curse." Identify reveals an item's properties. It does not reveal curses. Those are
2026-04-23 -
Curses: are broken (Part 1 of 3)The first cursed item I dropped into a session was the Berserker Axe. SRD, straight out of the book. Thought it'd be fun.
2026-04-22 -
Resonance Core SFX - now a standalone sound packResonance's sounds have been carved out into their own pack.
2026-04-19 -
Ionrift Waterline - New module dropped!Ionrift Waterline does two things - animated water overlays and procedural border walls. Both for Foundry VTT v12/v13.
2026-04-03 -
Respite is liveIonrift Respite v1.0.0 is tagged and available. Replaces the default DnD5e rest dialog with a structured rest flow - terrain, shelter, survival, campfire, the lot.
2026-03-26 -
Resonance v2.2 - combat audioDev log - finally got round to recording a proper action sequence running on DnD5e (Daggerheart is compatible and has specific sounds for resource uses e.g. hope/fear use - i'll do another video when
2026-03-07 -
Dev Log: Building a Starter Sound Pack for ResonanceThe most common feedback I get about Resonance: it works well, but I have to find all the sounds myself.
2026-02-24 -
Ionrift Resonance v2.0.0Automated combat sounds for Foundry with Ionrift Resonance - now live on the Foundry package registry. Both MIT licensed.
2026-02-18