Respite v3: Pick how your party rests

This was supposed to be a light touch update. Once I got stuck in, It turned into a huge revamp of every UI system and took a lot of testing to get to this point. It feels like a real evolution. Respite is finally in a place I'm happy with.

Rest Profiles

The old configuration screen weighed on my subconscious for a long time. I didn't know why until I started breaking up the config to make things more sane.

Self-Serve Identification

Casters can now cast their detect magic spells and the party's gear glows if magical, very useful for obscured magical items (if your using Quartermaster). Identify items at camp during long of shot rests using focus or identify spells.

On-Demand Events

You now have total control over how events trigger during the night watch. The new event picker lets you roll randomly against the encounter threshold, improvise your own narrative on the fly, or just pick the exact event you want from the terrain pool.

Respite v3 is live now. You can update directly through the Foundry package manager.

Originally posted on Patreon: Ionrift on Patreon