Resonance
Combat Audio
Combat sound effects that play themselves. Attacks, damage, healing, critical hits and deaths trigger a sound matched to the weapon, spell or creature, from your own files or Syrinscape.
Resonance picks the most specific sound it can find. An override on the item beats the monster family, which beats the weapon category, which beats the core fallback. Weapon name, damage type and spell school all feed the choice, and every actor and item sheet has a Sounds button for your own bindings.
Budget windows stop sounds piling up, and timing offsets space out layered sounds such as an impact followed by a vocal.
Daggerheart works natively, with hooks for Hope, Fear, Duality Dice and the Fear Tracker. D&D 5e runs through Midi-QOL. Pathfinder 2e, Starfinder 1e and eight more systems hook in natively. Foundry v12 or later, verified on v14. Needs Ionrift Library.
Install from the Foundry package page, or grab the manifest from GitHub.