Released

Resonance

Combat Audio

Daggerheart D&D 5e Pathfinder 2e Starfinder 1e Pathfinder 1e D&D 3.5e Old-School Essentials Call of Cthulhu 7e Savage Worlds Warhammer Fantasy 4e Cyberpunk RED Blades in the Dark

Combat sound effects that play themselves. Attacks, damage, healing, critical hits and deaths trigger a sound matched to the weapon, spell or creature, from your own files or Syrinscape.

Resonance picks the most specific sound it can find. An override on the item beats the monster family, which beats the weapon category, which beats the core fallback. Weapon name, damage type and spell school all feed the choice, and every actor and item sheet has a Sounds button for your own bindings.

Budget windows stop sounds piling up, and timing offsets space out layered sounds such as an impact followed by a vocal.

Daggerheart works natively, with hooks for Hope, Fear, Duality Dice and the Fear Tracker. D&D 5e runs through Midi-QOL. Pathfinder 2e, Starfinder 1e and eight more systems hook in natively. Foundry v12 or later, verified on v14. Needs Ionrift Library.

Sounds fire on rolls Local files or Syrinscape Per-item overrides

Install from the Foundry package page, or grab the manifest from GitHub.

← All modules