Waterline
Water Effects
Flood fill the water on a map to turn it into a water region, then pick how it moves: ocean, river or lake. Tokens standing or wading in it leave wakes and sloshes.
Click a water body and Waterline fills its shape. Shift adds a section, Ctrl removes one, and undo steps back as you go.
Each region gets a water shader that matches what the water is doing, from a coastline to a river or an underground lake. Needs Foundry v13 or later and Ionrift Library. With Resonance installed you can hook your own splash sounds to tokens moving through water.
Install from the Foundry package page, or grab the manifest from GitHub.